(I feel better, update this weekend.)
Sick
For the last two week’s Ive been enduring complete agony. Sickness moving from one thing to another, from a simple cold like affliction last week to horrible rashes covering my body today. I haven’t been able to get work done in this condition and I’m not sure when this is going to pass.
I’ve seen two doctors thus far; both seem to speculate that I have something called to cocksackie virus, something for which there is no direct medication for.
As of right now my lips wont stop bleeding and peeling, there are itchy rashes all over my body and its tremendously difficult to eat and drink. I’ve used up all of my banked medical coverage and I’m sitting here wondering if I should visit the ER… Well; there you have it, why I haven’t updated in awhile. I’ll be sure to update once again once this it all over.
Anonymous asked: Why did you make the 1st jericho fight so fucking ridiculous?
Because that is punishment for downloading an outdated version of the game.
(That fight no longer exists, sorry about that; to win just don’t attack)
I hope a lot of budding indie devs I’m seeing out there who are caught up in there gamification monetization social metrics would pause for a moment and think about why From’s approach works.
I also hope From still has faith in this approach too. Some of the comments on Dark Souls II are a little scary and it’s hard to tell. :9
(via oceansdreams)
Finished that character I mentioned a while ago, been progressing through the game as per usual. This area is done.
What remains is as follows: A series of scenes that takes place after this area, a backtrack to an older area, A serious dungeon, backtrack to area you just came from, then the final dungeon.
Two new characters down, one to go. Making the animations has been quite a bit of fun. First time using bandicam, so please excuse the faded color and the slow speed of battle.
Audio Mew: Kickstarter Launch for RN:Libra
http://www.kickstarter.com/projects/865595294/rainbow-nightmare-libra
Yeah! So, I’ve finally got the nerve to launch the Kickstarter. I had this planned for quite a while, and finally decided to take the plunge. There are a lot of cool things on the KS, so I’m pretty happy with how it’s…
Sorry, cant show too much of what Im working on. Too many spoilers that nobody would remember anyway.
Top hat makes a return as a playable character, heavily reworked to be less boring. For those who played the “part I” version of the game, the character had a trap setting mechanic, that required him to use a command before he could use a trap. It wasnt a bad gimmick but it was really the only way he could attack. The extra damage on the mines and the buggy nature of the command script made him an annoying character overall.
Now he’s just a backline offensive attacker with a slew of skills of varying effects. A more offensive version and fragile version of the protagonist.

